Caria Manor
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History
- 3.0.1:
- Fixed an issue where the player could get up on the ridge in front of Einar.
- Fixed an issue where the Rhys' music would play when entering the boss room instead of when the boss is activated.
- 2.1.1:
- Made many asset placement tweaks to correct clipping and various issues.
- Fixed an issue causing the enemies trapped in crystals to respawn.
- 2.1:
- Slowed down the Large Living Jar's sprint when it charges at the player in Caria Manor.
- Fixed an exploit allowing the player to bypass all of Caria Manor by jumping off the cliff on the backside of Einar's arena.
- Improved the consistency of the explosion visuals of the Large Exploding Living Jars in Caria Manor.
- Fixed an issue causing the skybox to rapidly change when standing on a certain asset in Caria Manor.
- 2.0.2:
- Corrected some tree assets in the ravine near Caria Manor.
- Fixed several skybox altering assets in Caria Manor.
- 1.4.2.2:
- Made minor improvements to Caria Manor's detailing and routing.
- Fixed an issue causing several plants to not be able to be picked up in Caria Manor.
- Fixed an issue where the ghost for the Resurrection Painting reward was stuck in a rock at Caria Manor.
- 1.4.2.1:
- Added killboxes around the new bridge in Caria Manor.
- Fixed an issue causing the Stake of Marika at Einar's arena to not work.
- Fixed an issue causing the skybox to behave weirdly while standing on certain assets in Caria Manor.
- 1.4.2:
- Reworked and expanded into a legacy dungeon.