Weapons
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Convergence changes the scaling of all stat scaling to be more linear compared to vanilla. There is some lost value until the highest scaling, where a greater stat boost is seen.
Weapons

- Black Knife
- Blade of Calling
- Blades of the Prince
- Bloodstained Dagger
- Celebrant's Sickle
- Cinquedea
- Dagger
- Deathrite Dagger
- Erdsteel Dagger
- Fire Knight's Shortsword
- Glintstone Kris
- Great Knife
- Ivory Sickle
- Main-gauche
- Midnight Dagger
- Misericorde
- Parrying Dagger
- Quicksilver Fragment
- Reduvia
- Scorpion's Stinger
- Stormcaller Dirk
- Surgeon's Catling
- Underworld Dagger
- Wakizashi

- Blade of Valor
- Broadsword
- Cane Sword
- Carian Knight's Sword
- Coded Sword
- Draconic Epitaph
- Dragonkin Seeker Sword
- Fell Flame Sword
- Guardian's Spearblade
- Longsword
- Lordsworn Straight Sword
- Maddening Brand
- Molten Sword
- Noble's Slender Sword
- Ornamental Straight Sword
- Regalia of Eochaid
- Rotten Crystal Sword
- Short Sword
- Stone-Sheathed Sword
- Sword of Night and Flame
- Sword of St. Trina
- Sword of Darkness
- Sword of Light
- Velvet Sword of St. Trina
- Warhawk's Talon
- Weathered Straight Sword
- Yura's Kanabo


- Alabaster Lord's Sword
- Banished Knight's Greatsword
- Bastard Sword
- Blasphemous Blade
- Celestial Blade
- Claymore
- Dark Moon Greatsword
- Death's Poker
- Dyru's Greatsword
- Flamberge
- Forked Greatsword
- Gargoyle's Blackblade
- Gargoyle's Greatsword
- Golden Order Greatsword
- Greatsword of Damnation
- Greatsword of Midra
- Greatsword of Solitude
- Helphen's Steeple
- Inseparable Sword
- Iron Greatsword
- Knight's Greatsword
- Leontiel's Greatsword
- Lizard Greatsword
- Lordsworn's Greatsword
- Marais Executioner's Sword
- Ordovis's Greatsword
- Prime Maliketh’s Black Blade
- Regal Splitblade
- Sacred Relic Sword
- Sword of the Cyclops
- Sword of Hadea
- Sword of Milos

- Ancient Meteoric Ore Greatsword
- Fingerprint Hexmark
- Fire Knight's Greatsword
- Godslayer's Greatsword
- Grafted Blade Greatsword
- Gravelstone Arcblades
- Greatsword
- Greatswords of Radahn
- Maliketh's Black Blade
- Moonrithyll's Knight Sword
- Osian's Greatsword
- Royal Greatsword
- Ruins Greatsword
- Starscourge Greatsword
- Troll Knight's Sword
- Troll's Golden Sword
- Watchdog's Greatsword
- Zweihander



- Bandit's Curved Sword
- Beastman's Curved Sword
- Blade of Scarlet Bloom
- Dancing Blade of Ranah
- Eclipse Shotel
- Falchion
- Flowing Curved Sword
- Falx
- Fingerslayer Blade
- Godskin Flayer
- Grossmesser
- Horned Warrior's Sword
- Magma Blade
- Mantis Blade
- Nomad's Kilij
- Nox Flowing Sword
- Scavengers Curved Sword
- Scimitar
- Serpent-God's Curved Sword
- Shamshir
- Shotel
- Spirit Sword
- Wing Of Astel
- Zephyr Blades






- Axe of Epiphany
- Axe of Fell Prophecy
- Battle Axe
- Bloodflame Kamas
- Bloodhound Hookblade
- Celebrant's Cleaver
- Death Knight's Twin Axes
- Forked Hatchet
- Forked-Tongue Hatchet
- Glintstone Cleaver
- Hand Axe
- Highland Axe
- Icerind Hatchet
- Iron Cleaver
- Jawbone Axe
- Messmer Soldier's Axe
- Rimeheart
- Ripple Blade
- Rosus' Axe
- Sacrificial Axe
- Smithscript Axe
- Stormhawk Axe
- Warped Axe




- Battle Hammer
- Beastclaw Greathammer
- Black Steel Greathammer
- Brick Hammer
- Celebrant's Skull
- Cranial Vessel Candlestand
- Crimson Briar-Bough
- Curved Great Club
- Devourer's Scepter
- Einar's Greathammer
- Envoy's Long Horn
- Great Mace
- Great Stars
- Greathorn Hammer
- Large Club
- Pickaxe
- Rotten Battle Hammer
- Sigur's Greatmace
- Smithscript Greathammer
- Underworld Greatmace

- Anvil Hammer
- Axe of Godfrey
- Bloodfiend's Arm
- Devonia's Hammer
- Dragon Greatclaw
- Duelist Greataxe
- Envoy's Greathorn
- Fallingstar Beast Jaw
- Gazing Finger
- Ghiza's Wheel
- Giant-Crusher
- Golem's Halberd
- Great Club
- Greatstaff of Decay
- Lodestone of Gelmir
- Prelate's Inferno Crozier
- Rotten Greataxe
- Rotten Staff
- Staff of the Avatar
- Shadow Sunflower Blossom
- Troll's Hammer
- Watchdog's Staff

- Bloodfiend's Fork
- Bolt of Gransax
- Celebrant's Rib-Rake
- Clayman's Harpoon
- Cleanrot Spear
- Cross-Naginata
- Crucifix of Eochaid
- Crystal Spear
- Death Ritual Spear
- Gaoler's Mancatcher
- Inquisitor's Girandole
- Iron Spear
- Partisan
- Phalanx Pike
- Pike
- Rotten Crystal Spear
- Short Spear
- Smithscript Spear
- Spear
- Spear of Tranquility
- Spiked Spear
- Swift Spear
- Torchpole


- Banished Knight's Halberd
- Blightpole
- Commander's Standard
- Dragonkin Halberd
- Gargoyle's Black Halberd
- Gargoyle's Halberd
- Glaive of the Ancients
- Glaive of the Crusade
- Glaive
- Golden Halberd
- Halberd of Archea
- Halberd
- Loretta's War Sickle
- Lucerne
- Nightrider Glaive
- Pest's Glaive
- Poleblade of the Bud
- Rhys’ Swordspear
- Ripple Crescent Halberd
- Spirit Glaive
- Starcaller's Mattock
- Vulgar Militia Saw
- Vulgar Militia Shotel









History
- 3.0.2:
- Adjusted the Curved Sword attack combo follow up from the rolling and crouching attack to use the third light attack.
- Reapplied a fix for SOTE weapon animations for various weapon skills applied to new weapon types.
- 3.0.1:
- Restored the 1H base moveset for scythes.
- Fixed an issue where the new moveset used on the Halo Scythe and other scythes would rotate the player's offhand weapons.
- Fixed an issue where Frenzied Flame Blade, Flaming Armament, and Frozen Lightning Armament would not persist on trick weapons when transformed.
- Fixed an issue where the anti-undead damage multiplier would stack if the player equipped multiple bows at once.
- Fixed an issue where putting Golden Vow on a Dueling Shield would cause the skill input to play the Impaling Thrust animation.
- Fixed many weapons not benefitting from the Godfrey's Icon or the Shattered Stone Talisman.
- Fixed an issue where left-handed Curved Swords would be in the wrong position while on horseback.
- Fixed an issue where many weapons from the SOTE DLC had the incorrect scaling.
- 2.9.9:
- Trick weapons now remember what state they were left in when the player quits the game.
- While dual-wielding two of the same trick weapon, using the transformative weapon skill will now only transform the weapon that was used in the weapon skill rather than both.
- 2.1.1:
- Fixed an issue causing straight swords, hammers, halberds, greatswords, and perfume bottles unintentionally being able to dual wield.
- 2.1:
- Made ranged weapon skills be affected by the Warrior Jar Shard.
- Made the Perfume Bottle weapons not be buffable anymore.
- Fixed several issues that could occur when using certain Ashes of War while having specific weapons in the offhand.
- Fixed an issue causing several weapons to only use their first two light attacks.
- Fixed an issue causing shield poking with a Thrusting Shield to not deal damage.
- Fixed an issue causing the player to A-pose when trying to buff a Thrusting Shield.
- 2.0.3:
- Fixed dual wield crouch attacks of the Great Spear.
- 2.0.2:
- Fixed an issue causing NPC dropped weapons to have an invalid Ash of War.
- Fixed an issue causing shield pokes while using Dueling Shields to not work properly.
- Fixed an issue causing part of the head model to disappear when equipping certain weapons.
- Fixed certain stance skills not getting a damage increase with Rellana's Cameo.
- 2.0:
- Fixed the jump attack on certain weapons doing more attacks than intended.
- 1.4.2:
- The scaling values of bows and crossbows have been adjusted.
- Crossbows now have stat scaling.
- The two-handed strength bonus has been removed from bows and crossbows.
- Damage values of bows have been changed to allow the aummnition to fully determine the damage type.
- 1.4.1.2:
- Made a few minor adjustments to the speed of a few new unique weapon animations.
- 1.4.1:
- Increased the critical damage of all unique night weapons.
- 1.4.0.2:
- Fixed some issues related to the longsword animations.
- 1.4:
- Corrected the damage types and scaling of all torches to adhere to the class schemes of the mod.
- Corrected several issues related to various weapon animations.
- Fixed an issue where applying a grease to certain somber weapons would cause their Ashes of War to deal no damage.
- 1.3.2:
- Fixed several issues causing certain weapon skills to have incorrect damage while the weapon is buffed.
- Fixed an issue with part of the chain attack of the new katana moveset.
- Corrected the rarity types of new weapons.
- Fixed an issue causing certain weapon buffs to make certain weapon animations rebound unexpectedly.
- Fixed an issue causing some of the new weapons to be invisible during coop play to other players.
- 1.3.1:
- Corrected the weapon requirements for all new weapons.
- 1.3:
- Overhauled status buildup on weapons by removing ARC scaling from status build up. Most static status build up has been increased by a large amount.
- Corrected several instances of weapon attacks from new weapons where they were not properly.
- 1.2:
- All Ash of Wars and weapon skills have been adjusted towards balance and theme correction.
- Reverted most greatswords to use a moveset similar to the vanilla moveset with the following exceptions: Bastard Sword, Lordsword Greatsword, Knight’s Greatsword, Banished Knight Greatsword, Inseparable Sword and Helphen’s Steeple.
- Fixed an issue causing certain weapon skills to be usable from the left hand.
- Fixed an issue that was causing many special effects to make blocking cost no stamina.
- Fixed an issue causing one of the hits of heavy attacks of Scythes to not have a hitbox.
- 1.1:
- Adjusted the FP costs of several weapon skills.
- Fixed an issue that allowed affinity and Ash of War changes on some unique weapons.
- Fixed various issues with certain attacks missing hitboxes.
- Fixed an issue causing several spell boosting items to not boost their specific spell types.
- Alpha:
- All weapon affinities are unlocked at the start of the game.
- Weapon reinforcement has been redesigned.
- The default moveset for all Greatsword light attacks has been changed to the Knight's Greatsword moveset.
- The default moveset for all hammers now moves the character slightly more forward when attacking and is slightly faster.
- The default moveset of all greataxes is now slightly faster.
- The flail heavy attacks are now faster.
- The default heavy attack of all halberds is now the animation for the heavy attacks o f the Lucerne.
- The default heavy attack of all Reapers is now the animation for the heavy attacks of the scythe.





