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Weapons

From The Convergence Wiki

Convergence changes the scaling of all stat scaling to be more linear compared to vanilla. There is some lost value until the highest scaling, where a greater stat boost is seen.

Weapons

History

  • 3.0.2:
    • Adjusted the Curved Sword attack combo follow up from the rolling and crouching attack to use the third light attack.
    • Reapplied a fix for SOTE weapon animations for various weapon skills applied to new weapon types.
  • 3.0.1:
    • Restored the 1H base moveset for scythes.
    • Fixed an issue where the new moveset used on the Halo Scythe and other scythes would rotate the player's offhand weapons.
    • Fixed an issue where Frenzied Flame Blade, Flaming Armament, and Frozen Lightning Armament would not persist on trick weapons when transformed.
    • Fixed an issue where the anti-undead damage multiplier would stack if the player equipped multiple bows at once.
    • Fixed an issue where putting Golden Vow on a Dueling Shield would cause the skill input to play the Impaling Thrust animation.
    • Fixed many weapons not benefitting from the Godfrey's Icon or the Shattered Stone Talisman.
    • Fixed an issue where left-handed Curved Swords would be in the wrong position while on horseback.
    • Fixed an issue where many weapons from the SOTE DLC had the incorrect scaling.
  • 2.9.9:
    • Trick weapons now remember what state they were left in when the player quits the game.
    • While dual-wielding two of the same trick weapon, using the transformative weapon skill will now only transform the weapon that was used in the weapon skill rather than both.
  • 2.1.1:
    • Fixed an issue causing straight swords, hammers, halberds, greatswords, and perfume bottles unintentionally being able to dual wield.
  • 2.1:
    • Made ranged weapon skills be affected by the Warrior Jar Shard.
    • Made the Perfume Bottle weapons not be buffable anymore.
    • Fixed several issues that could occur when using certain Ashes of War while having specific weapons in the offhand.
    • Fixed an issue causing several weapons to only use their first two light attacks.
    • Fixed an issue causing shield poking with a Thrusting Shield to not deal damage.
    • Fixed an issue causing the player to A-pose when trying to buff a Thrusting Shield.
  • 2.0.3:
    • Fixed dual wield crouch attacks of the Great Spear.
  • 2.0.2:
    • Fixed an issue causing NPC dropped weapons to have an invalid Ash of War.
    • Fixed an issue causing shield pokes while using Dueling Shields to not work properly.
    • Fixed an issue causing part of the head model to disappear when equipping certain weapons.
    • Fixed certain stance skills not getting a damage increase with Rellana's Cameo.
  • 2.0:
    • Fixed the jump attack on certain weapons doing more attacks than intended.
  • 1.4.2:
    • The scaling values of bows and crossbows have been adjusted.
    • Crossbows now have stat scaling.
    • The two-handed strength bonus has been removed from bows and crossbows.
    • Damage values of bows have been changed to allow the aummnition to fully determine the damage type.
  • 1.4.1.2:
    • Made a few minor adjustments to the speed of a few new unique weapon animations.
  • 1.4.1:
    • Increased the critical damage of all unique night weapons.
  • 1.4.0.2:
    • Fixed some issues related to the longsword animations.
  • 1.4:
    • Corrected the damage types and scaling of all torches to adhere to the class schemes of the mod.
    • Corrected several issues related to various weapon animations.
    • Fixed an issue where applying a grease to certain somber weapons would cause their Ashes of War to deal no damage.
  • 1.3.2:
    • Fixed several issues causing certain weapon skills to have incorrect damage while the weapon is buffed.
    • Fixed an issue with part of the chain attack of the new katana moveset.
    • Corrected the rarity types of new weapons.
    • Fixed an issue causing certain weapon buffs to make certain weapon animations rebound unexpectedly.
    • Fixed an issue causing some of the new weapons to be invisible during coop play to other players.
  • 1.3.1:
    • Corrected the weapon requirements for all new weapons.
  • 1.3:
    • Overhauled status buildup on weapons by removing ARC scaling from status build up. Most static status build up has been increased by a large amount.
    • Corrected several instances of weapon attacks from new weapons where they were not properly.
  • 1.2:
    • All Ash of Wars and weapon skills have been adjusted towards balance and theme correction.
    • Reverted most greatswords to use a moveset similar to the vanilla moveset with the following exceptions: Bastard Sword, Lordsword Greatsword, Knight’s Greatsword, Banished Knight Greatsword, Inseparable Sword and Helphen’s Steeple.
    • Fixed an issue causing certain weapon skills to be usable from the left hand.
    • Fixed an issue that was causing many special effects to make blocking cost no stamina.
    • Fixed an issue causing one of the hits of heavy attacks of Scythes to not have a hitbox.
  • 1.1:
    • Adjusted the FP costs of several weapon skills.
    • Fixed an issue that allowed affinity and Ash of War changes on some unique weapons.
    • Fixed various issues with certain attacks missing hitboxes.
    • Fixed an issue causing several spell boosting items to not boost their specific spell types.
  • Alpha:
    • All weapon affinities are unlocked at the start of the game.
    • Weapon reinforcement has been redesigned.
    • The default moveset for all Greatsword light attacks has been changed to the Knight's Greatsword moveset.
    • The default moveset for all hammers now moves the character slightly more forward when attacking and is slightly faster.
    • The default moveset of all greataxes is now slightly faster.
    • The flail heavy attacks are now faster.
    • The default heavy attack of all halberds is now the animation for the heavy attacks o f the Lucerne.
    • The default heavy attack of all Reapers is now the animation for the heavy attacks of the scythe.