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Locations

From The Convergence Wiki

⚠️ This page is incomplete.
Note: currently just a list. no actual info

Liurnia of the Lakes

History

  • 3.0.2:
    • Fixed normal to combat fade transition and vice versa across all custom ambients.
    • Fixed various sound region mishaps.
  • 3.0.1:
    • Fixed several infinite falls.
    • Fixed several collision issues.
    • Fixed several asset clipping issues.
    • Fixed several issues of assets being unloaded when looked at from certain locations.
    • Fixed an issue where several new enemies in new maps would use unintended attacks when running into a breakable object.
  • 2.1.1:
    • Fixed issues where the player could get stuck in assets in various locations.
    • Fixed various floating assets.
  • 2.1:
    • Fixed various asset rendering issues.
    • Fixed various infinite falls.
    • Fixed various clipping issues.
    • Fixed various floating assets.
    • Fixed various collision issues.
  • 1.4.2.2:
    • Tweaked various maps to make them more speedrun friendly.
    • Fixed various methods of escaping the confinements of the Minor Erdtree arenas.
    • Fixed an issue where standing on certain objects would cause certain parts of the surroundings to unload.
    • Fixed several minor issues such as floating torches across various maps.
    • Fixed several infinite falls across multiple locaitons.
  • 1.4.2.1:
    • Fixed an issue causing several Rimed Rowa bushes to not be lootable.
  • 1.4.2:
    • Added a fall death camera to any new killboxes added by the mod.
    • Fixed an issue causing the player to not be allowed to teleport out of any dungeon while in NG+.
  • 1.4.1.2:
    • Fixed several locations that could lead to an infinite fall animation in Altus.
  • 1.4.1.1:
    • Fixed an issue causing all Caravans to not stop properly or allow the chests to be opened.
  • 1.4.1:
    • The damage tick rate of environmental lava has been greatly increased.
    • Fixed a few locations on maps that could lead to players getting stuck in infinite falling animations.
    • Fixed a few locations on maps where there is geometry unintentionally clipping through the walls.
    • Fixed some assets fading in and out of view in various locations.
  • 1.4.0.2:
    • Fixed numerous summoning dead zones across several maps.
    • Fixed several collision issues on various maps.
  • 1.4.0.1:
    • Adjusted some objects to better connect with the map.
  • 1.4:
    • Doubled the tick rate of lava damage.
  • 1.3.2:
    • Fixed an issue causing unintended enemies to appear or not appear after burning the Erdtree.
  • 1.3:
    • Added several new enemy camps across Limgrave and Weeping Peninsula.
  • Alpha:
    • Many new Spiritsprings have been added.
    • Several new overworld buildings and enemy camps have been added to various locations.
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