Armor
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Armor
Armor Notes
- Armor in Convergence provides various passive effects for the player. Details on these effects can be found in the item extended descriptions.
- Most armor sets are catered to provide passive bonuses optimal towards the class these armors were oriented.
- Martial class sets and the Prisoner class sets provide unique active bonuses that can be triggered through specific actions.
- These active effects often have requirements that must be met in order to activate them. Details on these effects and their requirements can be found in the item extended descriptions.
- All available armor sets are organized below by the class orientation they have been assigned.
Misc. Tier 1
Misc. Tier 2
History
- 2.1:
- Changed Marksman armor to work with bows, crossbows, and ballistas, even if they scale for magic.
- Fixed an issue causing shield greases to not trigger armor effects.
- Fixed an issue causing any grease to not trigger armor effects while riding a mount.
- 2.0.2:
- Fixed an issue where armor abilities would work regardless of if the player held a magic scaling weapon.
- 1.4.1:
- Added some missing armor buff icons.
- Fixed an issue causing armor pieces that boost critical damage to increase all damage.
- Fixed an issue causing some armor abilities to not refresh their duration after they have been triggered again.
- Fixed an issue causing some damage over time effects from armor abilities to be applied to allies under certain circumstances.
- Fixed an issue causing players to benefit from multiple helmet abilities before resting at a grace in certain scenarios.
- 1.4.0.2:
- Fixed an issue causing some new armor buffs to not reset while resting at a grace.
- 1.4:
- Corrected all misleading buff icons given from armor buffs.
- All armor rarities have been adjusted to be more accurate.
- 1.3.2:
- Fixed an issue causing certain armors to display the incorrect buff icons.
- Fixed an issue causing some armor pieces to not be altered or not be revertible.
- 1.1:
- Fixed an issue with the Godskin sets having the wrong effects.
- Fixed various armor pieces hiding the character's body in incorrect ways.
- Alpha:
- All armor has had it's poise values increased.
- All armor has had it's weight reduced.
- All armor now has passive effects, which are listed in the armor's description.
- Many new armor sets have been added as starting armor.