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Gameplay

From The Convergence Wiki

⚠️ This page is incomplete.
Note: currently just lists any misc changes made to general gameplay. will be formatted in the future

Changes=

  • 3.0.2:
    • Convergence is now compatible with Tarnished Edition, but does not require it.
    • Now has the ER Torrent Skin Slots mod.
    • Updated ModEngine3 to 0.13.0.
    • Updated to ER Transmogrify to 2.4.14.
  • 3.0.1:
    • Made several performance optimizations, specifically to enemies loading in.
  • 3.0:
    • Made numerous improvements to overall performance.
  • 2.9.9:
    • Updated the main menu background.
    • Reworked various parts of the map image to accurately reflect new map changes.
    • Added 45 new loading screens, most of which will only be shown after going somewhere specific or encountering a specific boss.
    • Added a new auto save icon of the Convergence logo.
    • Moved the status bars from the center of the screen to the top right.
    • Updated the loading screen when changing mount.
    • Added a marker to the Abandoned Guardhouse after defeating the Tree Sentinel Duo.
    • Updated loading screen tooltip messages.
    • Updated tutorial messages in Sanctuary of Lost Knowledge.
    • The Miquella barriers that prevent entry to the Shadow Keep have been reworked to allow more exploration of the keep, now only blocking the West Rampart and Specimen Storehouse.
    • Many optimizations to the HKS codebase to make it easier for people to merge that part of the mod.
    • Various effects that increase the speed of the player will now ignore throwing animations and Dragon Communion spell casting in order to prevent desync during those animations.
    • Mind FP gains per level have been made linear up to 60 mind at a rate of approximately 5 FP per stat point. This remains linear up to 99 mind at a rate of approximately 2.5 FP per stat point.
  • 2.1.2:
    • Changed defense from rune level, physical defense from strength, magic defense from intelligence, fire defense from vigor, lightning defense from endurance, and holy defense from faith to be linear.
  • 2.1.1:
    • Updated Erd Tools CPP to 1.4.
  • 2.1:
    • Added a new feature that allows to select a different mount after finding it in the world.
    • Updated Elden Ring Alt Saves to 1.4.1.
    • Updated Erd Tools CPP to 1.3.1.
    • Updated Transmogrify Armor to 2.3.8.
    • Added completion marks to the world map.
    • Added the Bestial Undercroft, Redmane Castle's Walls, Stormveil Castle Approach's walls, and the bridge between Limgrave and Liurnia to the world map.
  • 2.0.2:
    • Updated Transmogrify to 2.3.5.
  • 2.0:
    • The mod now requires Shadow of the Erdtree.
    • Removed Scadutree Fragments and Revered Spirit Ashes.
    • Rebalanced DLC content.
    • The permanent lantern feature has been scrapped for Erd Tools CPP.
    • Remove i-frames from backsteps because of the talisman added.
    • Elden Ring Alt Saves updated to 1.4.0
    • Erd Tools CPP updated to 1.2
    • Transmogrify Armor updated to 2.3.4.
    • Script Data Exposer updated to 1.0.5.
    • Modified the title screen to reflect the change from Alpha Test to Beta Test.
    • the world map of the Realm of Shadow will now be fully unlocked the moment the player enters the Realm of Shadow.
    • Added infusion icons to various menus.
  • 1.4.2:
    • Ray Tracing will now be automatically turned off due to various bugs, crashes, and lag spikes.
    • Mod Engine 2 has been updated to 2.1.
    • Erd Tools CPP has been updated to 1.1.5.
    • Transmogrify has been updated to 2.2.9.
    • Modified a startup message about starting in offline mode to explain how the mod is launching in offline mode and making use of alternative save files.
  • 1.4.1.3:
    • Updated Transmogrify Armor to version 2.2.4.
    • Modified the launchmod_eldenring.bat to do more automatic diagnosing if the game fails to launch.
  • 1.4.1.1:
    • Changed the message for A Heavy Door has opened somewhere that was left over to be a blinking message.
  • 1.4.1:
    • Transmogrify Armor[1] mod is now included.
    • Adding the Training Grounds Statue to Roundtable Hold that allows changing equipment or modifying various things about the dummy or the player whilst inside the Training Grounds.
    • Added a consumable called Golden Extract. They are obtained by using Golden Seeds at a new altar east of the Minor Erdtree Church. It retires your HP, FP, and Wondrous Physick.
    • Baldachin's Blessing has been reworked and now can stack to 10 and gives immunity to the summoning debuff until warp or death.
    • Your lantern will no longer be unequipped if you warp or die.
    • New characters start in the morning instead of midnight.
    • Disabled the granting of Steam Achievements to prevent lag spikes.
    • Added a small amount of i-frames to the backstep.
    • Reduced the Crimson Flask healing to be closer to vanilla, but following a linear increase model allowing for more healing overall.
    • Added a new menu item to the grace menu that allows you to automatically consume all runes or remembrances in your inventory for their runes.
    • Added two new attribute scaling letters; S+ starting at 200, s++ starting at 225, and S now starting at 175.
    • Removed the toggle headgear option from the Clouded Mirror Stand.
    • Upgrading flasks at a grace no longer asks for confirmation.
    • The messages like "A heavy door has opened somewhere" have been changed to blinking messages that dont prevent the player from doing other actions.
    • Restored the visual effect on the players health bar while under the effect of Destined Death.
  • 1.4.0.1:
    • The patch now includes alt_saves.dll.
  • 1.4:
    • Slightly lowered the overall effectiveness of vigor scaling.
    • Slightly lowered overall player damage output.
    • Added indicators in the grace menu under the flasks category when the player has unused Golden Seeds and Sacred Tears.
    • Added the previously missing hairstyles from the latest vanilla patch.
    • Added the map discovery indicators for into the player map.
    • Wandering Mausoleums now duplicate items in left and right arms.
    • The time of day no longer changes from night to day after dying at night.
    • Added a new option in the Clouded Mirror in Roundtable Hold that allows you to toggle your headgear.
    • Expanded the bosses available at the Boss Resurrection Altar in Roundtable Hold.
  • 1.3:
    • Convergence now uses a separate location for its save data.
  • Alpha:
    • Fast travel can now be performed while in combat and inside dungeons.
    • Players now always a passive FP regeneration of 1 FP per second.
    • A boss rematch system is now available on the ground floor of Roundtable Hold that allows the player to rematch any remembrance boss that they have previously defeated.
    • Players now start with 3 spell slots.
    • Area scaling has been adjusted to better support a more open world model.
    • Players now start with all four talisman slots unlocked.
    • Map cursor speed has been increased.
    • Players now start with all the cookbooks unlocked.
    • The requirement for Cracked Pots, Ritual Pots, and Perfume bottles in recipes has been removed, all items can be crafted with just the materials alone.
    • Plaers now start with the Spectral Steed Whistle.
    • The Crafting Kit, Whetstone Knife (and all blades), and Flask of Wondrous Physick are now found in the starting room.
    • Each flask reinforcement can be done with only one Golden Seed per upgrade.
    • Modified vigor scaling.
    • All maps are revealed from the start of the game.
    • Each class will be teleported to a unique starting location after the first room at the beginning of the game.
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