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Spells

From The Convergence Wiki

Spells & Incantations

Sorceries

Glint Sorcerer

Starcaller

Underworld Mage

Volcanist

Stormcaller

Nox Oracle

Necromancer

Frost Witch

Aberrant Heretic

Incantations

Flame Prophet

Fundamentalist

Bestial Devout

Dragon Cultist

Godskin Celebrant

Frenzied Zealot

Blood Initiate

Servant of Rot

Mystic

Classless

History

  • 3.0.1:
    • Fixed an issue where Perpetual and Legendary Enchantments were not stacking correctly when resting at a grace.
    • Fixed an issue where it was not possible to freeze enemies after they had already been frozen and were not hit since.
    • Fixed an issue where some toggled enchantments would still cost FP to toggle off.
    • Corrected the inventory sorting of many spells.
  • 3.0.0.1:
    • Fixed an issue where bloodflame spells that take HP to cast would kill the player.
  • 3.0:
    • Added text to the descriptions of frost spells to indicate more clearly if a spell builds frostbite, deals the shatter effect, or both.
    • Added text to the descriptions of bestial spells that more clearly indicate the effects of rend, concussion, and crucible healing.
    • Added "check detailed descriptions" to spell summaries for the spells where most of the important information is not contained in the summary alone.
    • Fixed an issue causing certain spells to not be usable while mounted.
    • Fixed a few faulty interactions with the blessing incantations and Elden Benediction.
    • Fixed an issue that was causing perpetual enchantments to expire on grace rest or reload.
    • Fixed an issue causing several storm spells to not be counted while using Gathering Storm.
    • Fixed an issue causing quicksilver damage over time effects to be stackable.
    • Fixed an issue that prevented the Pest Thread spells from building status as described.
  • 2.9.9:
    • All Legendary/Perpetual Enchantments will no longer be reset after reseting at a grace, quitting the game, teleporting to a grace, using a waygate, using an Erdtree Portal, or any loading screen inducing effect, excluding death.
    • Unequipping an Enchantment spell will remove the effect from the player.
    • Fixed an issue where turning off a Legendary or Perpetual spell would cost FP.
    • Fixed an issue where several channeling spells would have an inconsistent FP cost.
    • Fixed an issue where resting at a grace would not remove the active effects of weapon enchantments.
    • Made various improvements to Storm casting visuals.
    • Bloodflame spells that consume HP can no longer be cast if the player does not have enough HP to cast it without dying.
    • Bloodflame spells that cost HP have had their FP cost reduced by 30%.
    • Various improvements to casting visuals of Bloodflame spells.
    • Adjusted the attribute requirements of all Aberrant spells.
    • Increased the self bleed buildup of all Aberrant spells.
    • Removed the self damage on the Aberrant spells from Shadow of the Erdtree.
    • Tweaked the colors of all Putrescence spells.
    • All Vapor and Seeker spells now deal additional damage to enemies affected by sleep.
  • 2.1.1:
    • Fixed an issue which causes having stacks of Current to reduce FP cost of all incantations.
    • Fixed an issue where the roar of the Mystic Pigmen would remove the player's Legendary Enchantments.
  • 2.1:
    • Added the Current system to Dragon Cultist spells.
  • 1.4.2.2:
    • Losing stat requirements to an enchantment spell will cancel its effect.
    • Fixed an issue which causing players FP cost of a spell to be 0 in moments where it was unintended.
  • 1.4.2:
    • Perpetual and Legendary enchantments no longer cost FP to disable.
  • 1.4.1.2:
    • Added Concussion and Rend effect descriptions to the spells that apply them.
  • 1.4.1:
    • Fixed an issue causing frenzy spells to deal no damage while under the effect of certain buffs.
    • Fixed some inconsistencies amongst various spells dealing frostbite.
    • All spell buffs now have unique buff icons displayed on the player HUD below the resource bars.
    • Increased the range at which poison, rot, and bleed are detected by spells that rely on a nearby status application.
    • Silenced the sound effects on several Stormcaller spells.
  • 1.4.0.2:
    • Fixed an issue causing some spell combo chains to lead into the animation for Telekinetic Assault unexpectedly.
  • 1.4:
    • Corrected the descriptions of several Dragon Communion spells.
    • Corrected the descriptions of all Rancor spells to mention their frost build up.
    • Fixed an issue where several spells would not get the benefit of the Godfrey Icon when charging.
    • Fixed an issue where various Legendary Enchantments could not stack with Malenia's Great Rune.
  • 1.3.2:
    • Corrected the visual effects of the large bubble spell projectiles.
  • 1.3:
    • Increased the damage of all Rancor spells for the Necromancer.
    • Increased the damage of all Vapor and Seeker spells for Mystic.
    • Fixed an issue causing several spell buffs to not be prolonged by the Old Lord's Talisman.
    • Fixed an issue causing some charged spells to not benefit from Godfrey's Icon.
  • 1.2.1:
    • Fixed an issue preventing certain spell buffs from applying.
  • 1.2:
  • 1.1:
    • Fixed an issue that allowed certain spells to be cast on horseback that do not have a riding cast animation.
    • Fixed an issue with new spells that buff weapons that made the visuals appear incorrectly when buffing certain weapon types.
    • Fixed an issue preventing several spells from benefiting from the Godfrey Icon.
  • Alpha:
    • Around 360 new spells have been added into 18 schools each with around 20-25 spells.